If you are new or just returning after a very long break, odds are you are a bit perplexed by the mount system in the game. It’s not exactly something that is common in MMO’s and it can get confusing even with the in-game tutorials. Regardless, the mount system can be a source of some very useful bonuses and everyone should really try to take advantage of it.

1.) Accessing the Mount System


You are allowed to have up to 5 mounts active, however, you will not be getting all of their equip bonuses. Instead, you will get all the stat bonuses from the Insignias you equip your mounts with. You can, on the other hand, select the equip bonuses of one of your mounts as well as one of their speed bonuses. Plus, you can select the skin of any mount you currently own (no need for that mount to be active).

You are allowed to keep Insignias equipped on your mounts even when you swap them out. So, don’t throw away those extra Insignias just yet (Green Insignias drop randomly from regular mobs, be sure to watch out of those).


Certain Combination of Insignias produce bonus effects. However, only the bonuses of active mounts will be in effect, so choose wisely.


Finally, mounts have different Insignia slots. Epic mounts will have an open final Insignia slot. Meaning you may put any Insignia on that final slot. Legendary mounts have two open slots instead of just one.

Be sure to choose which insignia bonus you want first before you go looking for your mount. Sometimes the Insignia bonus is more valuable that the stats bonus the mount gives, so you should always consider that first.


You can check out which mounts have the Insignia slots you want on their tool-tip. I advise checking the collections window to view all the mounts in Neverwinter first.

2.) Noteworthy Insignia Bonuses

Not all Insignia bonuses are equal, some are more useful than others. I’ll to try list some of the better ones here and describe which builds they are useful in. Insignia bonuses also tend to have a three and two-slot version, so I will be grouping those up together to make this guide easier to understand.

Varmpire's Craving Vampire's Thirst

The Vampires Insignia bonus is usually found on DPS classes. They don’t exactly improve your DPS, but they do give you improved survivability. Of course, it is advisable that you have a good Life Steal chance in order to really take advantage of this.

Wanderer's Fortune

I recommend this, particularly for new players. The amount of RP you can get on this bonus is very good for getting your artifact gears upgraded (See Newbie’s Guide to Self-Sufficiency for gear upgrading tips).

Survivor's BlessingSuvivor's Gift

This is good for both tanks and DPS characters. Most DPS builds depend on Deflect for their defense and these Insignia bonuses add to their survivability.

Protector's Friendship Protector's Camraderie

This Insignia bonus is seriously popular for all classes that are already using bonding runestones on their companions. This adds, even more, bonus stats to the character. I would not recommend stacking this as the effect is considerably reduced on the next level. It’s actually better to have one Protector’s Friendship and one Protector’s Camaraderie.

Barbarian's Revelry Barbarian's Delight

This is actually good for high crit chance DoT builds. This allows you to forego needing to get Life Steal as a defensive stat.

Artificer's Pursuation Artificer's Influence

This is pretty good for most characters especially if you own an artifact that you use fairly often in battle. All builds have good reasons to generate AP and stamina quickly.

Gladiator's Guile

This is another Insignia bonus that will fit well in any build. Speed bonus when you have a lot of stamina and very good stamina gain when you need it. Awesome bonus for any situation.