Barthos Chronicles

Neverwinter Online Guides and other probably useful information

Tag: and (Page 1 of 2)

Review of the New Life Lockbox

Let’s start with the Companions:

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So the new augment companions come in both epic and legendary rank. The three new augment companions are actually quite useful, and if you are lucky enough to get it at legendary then you just saved yourself the one million astral diamonds needed to upgrade from epic to legendary.

The new artifact is the horn of Valhalla, not to be confused withe horn of Lostmauth.

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GF – Tactician Build (Mod 10 Updated)




GF Tactician has a slight difference compared to the  GF Protector. It still is basically a tank, but it’s potential to buff up offense is much higher while the ability to keep everyone alive has been slightly lowered.

Gears:

GF1(1)

Gear Orientation : Build towards Defense (Up to a Damage Resistance of 80%), HP, and Recovery (Recharging Speed).

Feats Tree :

GF2

Advantages:

  • Slightly Better buffs
  • High AP regeneration
  • AP regeneration for the entire party

Disadvantages:

  • Low DPS
  • Easily beaten 1 vs 1 in PVP
  • Slightly faster guard consumption
  • No additional feats to improve party’s defensive resistance

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My GF – Hybrid Protector Build (Mod 10 Updated)




Feats2

Feats Tree

GF Protectors are one of the easier to use PVE builds of guardian fighter when you are still starting out in Neverwinter.

Advantages:

  • Better tanking ability
  • Hitting opponents also lowers their damage
  • Better guard regeneration
  • Buff offense and defense of party

Disadvantages:

  • Low DPS
  • Less AP recharging buffs compared to tactician

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Epic Lair of Lostmauth – Guardian fighter’s guid to tanking the two scorpions




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The second boss of the epic Lair of Lostmauth dungeon is probably the most frustrating battle of all the tier one dungeons in Neverwinter.  Guardian fighter’s will find this encounter especially difficult since there are two bosses and that deal large AoE damage and often a guardian fighter will find himself the only survivor while rest of his party has just been wiped out.

If you have a trickster rogue in your party, it’s probably a good idea to have him lure one of the scorpions away while the rest of the party dispatches the other. Another option is for the guardian fighter to tank one scorpion roughly 30 feet away while the rest of the party dispatches the other.

The trick is to tank the scorpion in such a manner that it is facing away from the rest of your party while you stay close enough to keep your party buffed.

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