One of the most frequent questions I encounter when it comes to new guardian fighters is: “which of the three feats path is the best to take.” Simple answer is: “it all depends on what you want to do with your guardian fighter.” Basically all three can do the same things but at the same time there are critical differences between them. So, on this post I’m going to break the three types of guardian fighters down to their usual roles. (Updated for Mod 10).
GF Tactician has a slight difference compared to the GF Protector. It still is basically a tank, but it’s potential to buff up offense is much higher while the ability to keep everyone alive has been slightly lowered.
Gear Orientation : Build towards Defense (Up to a Damage Resistance of 80%), HP, and Recovery (Recharging Speed).
Feats Tree :
- Slightly Better buffs
- High AP regeneration
- AP regeneration for the entire party
- Low DPS
- Easily beaten 1 vs 1 in PVP
- Slightly faster guard consumption
- No additional feats to improve party’s defensive resistance
GF Protectors are one of the easier to use PVE builds of guardian fighter when you are still starting out in Neverwinter.
- Better tanking ability
- Hitting opponents also lowers their damage
- Better guard regeneration
- Buff offense and defense of party
- Low DPS
- Less AP recharging buffs compared to tactician
The second boss of the epic Lair of Lostmauth dungeon is probably the most frustrating battle of all the tier one dungeons in Neverwinter. Guardian fighter’s will find this encounter especially difficult since there are two bosses and that deal large AoE damage and often a guardian fighter will find himself the only survivor while rest of his party has just been wiped out.
If you have a trickster rogue in your party, it’s probably a good idea to have him lure one of the scorpions away while the rest of the party dispatches the other. Another option is for the guardian fighter to tank one scorpion roughly 30 feet away while the rest of the party dispatches the other.
The trick is to tank the scorpion in such a manner that it is facing away from the rest of your party while you stay close enough to keep your party buffed.